Résumé

Résumé

ROBERT MATTHEW PELLONI

Senior Software Engineer & Systems Architect
West Bloomfield, MI | (586) 921-3150 | pelloni.robert@gmail.com
GitHub: github.com/robertpelloni | Portfolio: robertpelloni.com


PROFESSIONAL SUMMARY

Versatile Software Engineer with over 20 years of experience spanning low-level C++ game engine architecture to modern full-stack web development (Laravel, Next.js). Pioneer in AI-assisted development workflows, utilizing multi-model orchestration to increase code velocity and problem-solving efficiency by over 15x. Proven ability to design, build, and ship complex, self-directed projects including cross-platform rendering engines, MMO server architectures, embedded systems, and commercial hardware-software integrations.

TECHNICAL SKILLS

  • Core Languages: C++, PHP (Modern), JavaScript/TypeScript, Java, C#, Python.
  • Web Stack: Laravel, Next.js, React, MySQL, RESTful APIs, Nginx, Linux Administration.
  • Systems & Graphics: OpenGL, SDL, LWJGL, Qt, Custom Game Engine Architecture, Memory Management, Multi-threading.
  • AI & Automation: LLM Orchestration (OpenAI, Gemini, Claude, Grok, DeepSeek, Kimi, etc), Prompt Engineering, Automated Code Generation Workflows.
  • Tools: VSCode, Visual Studio, JetBrains, Unity, Unreal, Eclipse, Android Studio, Git, CMake, Node.js, etc.

PROFESSIONAL EXPERIENCE

Lead Full-Stack Engineer | Independent Consultancy & FWBer Project | Remote
2021 – Present

  • Architecting and developing a production-ready dating platform using a modern Laravel backend and Next.js frontend.
  • AI Implementation: Developed a proprietary “Multi-AI Orchestration” workflow, coordinating ~70 distinct AI models to automate code generation, debugging, and feature implementation, resulting in a 15x estimated ROI in development speed.
  • Implemented complex user matching algorithms, real-time messaging, and secure user data management.
  • maintaining a “FileOrganizer” utility using C++/Qt, demonstrating ongoing proficiency in desktop application development.

Technical Director & Founder | Hyper Beam Arcade | Sterling Heights, MI
2018 – 2021

  • Founded and operated a technology-focused fitness arcade business.
  • Hardware/Software Integration: Engineered custom hardware solutions to refurbish and modernize legacy arcade cabinets, utilizing open-source software (Stepmania) and custom Linux scripts to interface with proprietary I/O boards.
  • Managed all technical operations, including network configuration, hardware maintenance, and system stability for high-uptime commercial environments.

Senior Engine Developer | “ok” Engine & Toolset (Formerly Bob’s Game) | Remote
2004 – 2018

  • Designed and engineered a massive, cross-platform 2D game engine from scratch in C++11.
  • Systems Architecture: Built a custom tile-based rendering pipeline (OpenGL), a bytecode scripting virtual machine, and a proprietary memory management system to optimize performance on constrained hardware (Nintendo DS/OUYA).
  • Tool Development: Created a comprehensive suite of development tools, including a visual level editor, sprite animator, and cutscene sequencer, enabling rapid content generation.
  • Network Programming: Developed a Java-based MMO server architecture (BobsGameOnline) using Netty and NIO, featuring custom packet protocols for real-time player synchronization and SQL-based persistence.
  • Successfully ported the engine to Android, Windows, Linux, and macOS.

EDUCATION

Foothill Community College | Computer Science Coursework | 2015 – 2017
Independent Coursework | Advanced C++, Graphics Programming, Full Stack Web Development